Pigs Can Be Trained To Play Video Games With Their Snouts, Study Reveals

Pigs might not be able to fly, but give ’em a joystick and see what happens.
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Pigs are highly intelligent creatures, and a study released on Thursday has revealed that they’re skilled gamers, too.

Published in the journal Frontiers in Psychology, the paper is the culmination of extensive research into pig intelligence that began in the ’90s by scientists working with Stanley Curtis, a “legendary swine researcher” who died in 2010. It was co-authored by Candace Croney, director of Purdue University’s Center for Animal Welfare Science, and Sarah Boysen, a professor of psychology at Ohio State University renowned for her research into chimpanzees.

The paper highlights two Yorkshire pigs named Hamlet and Omelet, and two Panepinto micro pigs — often used in research and usually weighing 50-70 pounds — named Ebony and Ivory, all of whom were kept at Pennsylvania State University.

The pigs were trained at a “rudimentary joystick-operated video game task” that had originally been created to test chimpanzees and rhesus monkeys. They learned how to manipulate a joystick with their snouts to move a computer cursor across a screen. Once they maneuvered the cursor to hit a wall, a treat dispenser connected to the joystick would deliver a snack.

Note the treat dispenser next to the joystick.
Note the treat dispenser next to the joystick.
Candace C. Croney et al / Frontiers in Psychology

The game had varying difficulty levels, and the number of walls that appeared on-screen decreased from four to one. The pigs, all of whom were far-sighted, eventually excelled at the game, though their performance varied at the higher difficulty levels. (Ivory hit the one-walled target an impressive 76% of the time, for instance.)

Hamlet and Omelette were also forced to retire after 12 weeks of training because “they had grown too large to stand long enough to complete sessions.”

“That the pigs achieved the level of success they did on a task that was significantly outside their normal frame of reference in itself remarkable, and indicative of their behavioral and cognitive flexibility,” the study states, pointing out that even when the joystick broke, the hogs “continued to make correct responses when rewarded only with verbal and tactile reinforcement from the experimenter, who was also their primary caretaker.”

The pigs soon understood that the joystick's movement was connected with the computer cursor.
The pigs soon understood that the joystick's movement was connected with the computer cursor.
Erston Martz / Pennsylvania State University
"That the pigs achieved the level of success they did on a task that was significantly outside their normal frame of reference in itself remarkable," the researchers wrote.
"That the pigs achieved the level of success they did on a task that was significantly outside their normal frame of reference in itself remarkable," the researchers wrote.
Candace Croney

The study notes that the pigs didn’t perform as well as the chimps and rhesus monkeys that were similarly trained with the joystick console, speculating that this was probably because the swines had to move the joystick with their snouts.

“Future studies of the cognitive capacities of pigs and other domestic species may benefit from the use of touchscreens or other advanced computer-interfaced technology,” the study concludes.

While teaching pigs to play games might seem like an unusual endeavor, in a press release published alongside the paper, Croney stressed that “improving pig welfare” was a major goal for the research.

“This sort of study is important because, as with any sentient beings, how we interact with pigs and what we do to them impacts and matters to them,” Croney said. “We therefore have an ethical obligation to understand how pigs acquire information, and what they are capable of learning and remembering, because it ultimately has implications for how they perceive their interactions with us and their environments.”

In an email to HuffPost, Croney added that the study also demonstrated that the pigs were able to “think abstractly and do fairly advanced conceptual learning.”

“We could train them on how to manipulate the joystick and how to attend to the screen but they had to independently figure out the connection between what they were doing and where ... their behavior was actually having an effect,” Croney said. “You cannot teach that. The animal either figures it out or they don’t. And there is nothing in the natural behavior or evolutionary history of the pig that would have suggested they could do this to any degree.”

All of the pigs involved in the study — aside from Omelette, who developed health issues and had to be euthanized — lived well following their careers as gamers. Hamlet spent the rest of his life on a bed and breakfast farm, while Ebony and Ivory retired to a children’s zoo, Croney said.

Hamlet also appeared in a short documentary originally produced by the BBC that is now visible on the YouTube account of advocacy group Compassion in World Farming. The film compared his gaming prowess with that of a Jack Russell terrier that struggled to master the joystick game even after a year of training.

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